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Sub-Missions

Grand Theft Auto San Andreas

Sub-Missions

Paramedic Missions
Vehicle Needed
Ambulance

Introduction
The Paramedic missions which appeared in GTA3 and GTA Vice City have made a return once more, however they are a lot easier this time around. For those who haven't played previous games, your objective is to drive an Ambulance to wounded pedestrians, pick them up in the Ambulance and take them to the hospital. The actual picking up and delivering is very much like the Taxi Missions, however damaging the vehicle can result in the passengers getting even more injured or even dying. Because of this you need to be careful when driving the Ambulance. Luckily the Ambulance gets rather good stability and can take a lot of damage before flipping or blowing up.

Mission Failure
- The Ambulance Falls Into Water.
- The Ambulance Blows Up.
- The Ambulance Flips Onto It's Roof.
- You Kill A Passenger. (Running them over or crashing the Ambulance too much)
- You Are Arrested.
- You Exit The Vehicle.
- You Push R3.
- Your Time Runs Out.

Basics
When you enter an Ambulance and you're not currently on a mission, hit the R3 button to start the Paramedic Missions. A blue icon will appear on your radar which symbolises a pedestrian who needs to be picked up. Make your way to the location of this pedestrian, using the radar and stop a few meters away from them. Always slow down before getting near them, because killing them will result in a mission failure, and you don't want to do that on level 11 or 12! Stop next to them and wait for them to get in the Ambulance. Pretty much as soon as they have pulled the door open and started to get in you can begin to drive away. Once you've picked up all of the passengers, make your way to the hospital and drop them off in the red circle. As soon as they get out of the vehicle and you hear the "bleep" you can reverse or drive forwards and either pick up more passengers or start making your way to the new passengers on the next level. It doesn't matter if you 'accidentally' kill the passengers you've just saved, providing they have definitely been saved that is. On Level 1 you'll need to save one pedestrian, on Level 2 you need to save two, and so on, however the Ambulance can only seat three, so after level three you're going to need to make two, three or even four trips to pick up everyone. During all of this the time is of course counting down, however you should have at least 40 seconds extra time, usually more on the higher levels, so if you do make a mistake it shouldn't be too much trouble. Work your way up the levels delivering the pedestrians until you finish them. It's that simple.

Tactics
Now like all "Sub-Missions" I suggest you do the Ambulance missions as soon as possible, as the rewards you earn for completing them will help greatly in the story or just gameplay in general, however if you wish to wait about 20 or so missions, the Paramedic Missions can be done in Angel Pine, the small town right next to Mount Chiliad. The great thing about this is that all of the pedestrians will spawn within the small town, and you'll have no more than about a 20 second drive from the hospital to pick them up. This way you can complete the Paramedic Missions in 20 to 30 minutes, as opposed to the hour to an hour and a half it would take to do them in the city. If you don't wish to wait until after "The Green Sabre" to unlock Angel Pine, then I'd advise you do them in Montgomery, just North of Los Santos. The people won't spawn as close to the hospital as they do in Angel Pine, however for the most part, it's a lot easier out there with less traffic and shortcuts over fields, although watch out for water, or steep hills which could flip your vehicle. It's best to plan your route wisely too. Always try to make a round trip rather than dotting all over the place as it will keep your time organised and make it easier to plan your next route before leaving the hospital. Beware to never push R3 in the middle of a mission. On foot, R3 will make you look behind, however in a vehicle it's L2+R2 and many people have accidentally cancelled the mission while trying to do just that. Just a warning! Also there's a trick you can do with the people in the back of the Ambulance. Just after dropping them off, hold square to reverse. If done right, they'll pretty much spawn on the roof of the Ambulance.

Mission Structure
Level 01: Save 1 Person
Level 02: Save 2 Persons
Level 03: Save 3 Persons
Level 04: Save 4 Persons
Level 05: Save 5 Persons
Level 06: Save 6 Persons
Level 07: Save 7 Persons
Level 08: Save 8 Persons
Level 09: Save 9 Persons
Level 10: Save 10 Persons
Level 11: Save 11 Persons
Level 12: Save 12 Persons

Completion
You will need to complete Level 12 of the Paramedic Missions in order to finish this Sub-Mission. Level 12 must be done consecutively, and altogether you will save 78 people, however this may increase in your stats if you fail or cancel the mission. The average time for completion of the Paramedic Missions ranges from about 30 minutes to 1 hour and 30 minutes, depending on location, however I'd advise Angel Pine if you can get there.

Rewards
Upon completion of Level 12 your health bar will be increased to it's maximum, resulting in your health raising by double or more. This of course helps greatly on missions, or random gunfights with enemy gangs or the cops. You will also make a rather large sum of money while working through the missions. Paramedic Missions are required for 100% completion, however the rewards can be obtained through lots of playing through the game. Every so often you will see a message about your maximum health increasing, and usually as you approach the last few missions you'll reach maximum, but Paramedic Missions are the best way to raise it fast and early.


Firefighter Missions
Vehicle Needed
Firetruck

Introduction
The Firetruck Missions also made their appearances in GTA3 and GTA Vice City, and are back once again in San Andreas. Nothing much has changed from the Vice City version of Firefighter, and that was one of the easiest Sub-Missions in the game, so this shouldn't be too much trouble. Your objective is to drive around in the firetruck putting out fires on vehicles, and the people inside them. Luckily the vehicles won't be moving, however the people inside each vehicle will run around like idiots, and it can be quite difficult to put them out before they hide up an alley way or down a cliff or something. The Firetruck has a water hose attached which can be used by holding Circle or L1 and is aimed with the right analog stick. You will need to squirt water at the base of the fires on vehicles in order to put them out.

Mission Failure
- The Firetruck Falls Into Water.
- The Firetruck Blows Up.
- The Firetruck Flips Onto It's Roof.
- You Kill A Pedestrian On Fire.
- You Blow Up A Flaming Car.
- You Are Arrested.
- You Exit The Vehicle.
- You Push R3.
- Your Time Runs Out.

Basics
When you enter a Firetruck and you're not currently on a mission, hit the R3 button to start the Firefighter Missions. A blue icon will appear on your radar which symbolises a fire which needs to be put out. Make your way to the location of this fire or fires, using the radar and stop a few meters away from it. Always slow down before getting near the vehicle or you risk smashing into it and blowing it up. Stop next to the flaming car and hold circle to squirt water on the fire. If your accuracy is off, use the right analog stick to position the hose, or just adjust the vehicles position. Keep squirting water on the fire, which is usually at the front of the car and you should see some steam being released. Keep this going for a few seconds and the fire will disappear. On the first level this is all that's required, but from level 2 onwards there will be a pedestrian in the car who is also on fire. As soon as the car has been put out, the pedestrian will get out and start running. You need to spray them with about 2 or 3 seconds of water and they will be put out. Be warned that they can run into some pretty difficult areas, and your hose will knock them a few feet across the ground when it's being squirted.

Tactics
Now like all "Sub-Missions" I suggest you do the Firefighter Missions as soon as possible, as the rewards you earn for completing them will help greatly in the story or just gameplay in general, however if you wish to wait about 20 or so missions, the Firefighter Missions can be done in Angel Pine, the small town right next to Mount Chiliad. Similar to the Paramedic Missions, the Firefighter missions are much easier when done in this area. Different to the Paramedic, the flaming vehicles won't spawn in the small town, however they will usually spawn at both ends of the highway leading towards Whetstone. This makes the missions much easier and allows them to be completed in just over 20 minutes. The terrain can be pretty dangerous however, and although the firetruck is pretty steady, you still run the risk of flipping it when trying to take shortcuts down hills. Stick to the roads and go at a medium speed unless there's not much traffic, and it shouldn't be too much trouble. Also remember to start spraying the flaming pedestrians as soon as they get out of the car. You can usually put out two or three of them in the first 2 seconds or so, but if they manage to run away they can stop in some stupid positions.

Mission Structure
Level 01: Extinguish 1 Car
Level 02: Extinguish 1 Car + 1 Person
Level 03: Extinguish 1 Car + 2 Persons
Level 04: Extinguish 1 Car + 3 Persons
Level 05: Extinguish 1 Car + 4 Person
Level 06: Extinguish 2 Cars + 4 Person
Level 07: Extinguish 2 Cars + 5 Person
Level 08: Extinguish 2 Cars + 6 Person
Level 09: Extinguish 2 Cars + 7 Person
Level 10: Extinguish 2 Cars + 8 Person
Level 11: Extinguish 3 Cars + 8 Person
Level 12: Extinguish 3 Cars + 9 Person

Completion
You will need to complete Level 12 of the Firefighter Missions in order to finish this Sub-Mission. Level 12 must be done consecutively, and altogether you will put out 78 fires, however this may increase in your stats if you fail or cancel the mission. The average time for completion of the Firefighter Missions ranges from about 30 minutes to 1 hour, depending on location, however I'd advise Angel Pine if you can get there.

Rewards
Upon completion of Level 12 you will be fully Fireproof on foot. This means that walking through fire will not cause you any damage. You will also make a rather large sum of money while working through the missions.


Vigilante Missions
Vehicle Needed
Police (LS)
Police (SF)
Police (LV)
HPV1000
Ranger
FBI Truck
Rhino
Hunter
FBI Rancher
Enforcer

Introduction
The Vigilante Missions once again made their appearances in GTA3 and GTA Vice City, and are again in San Andreas. Nothing much has changed from GTA3 or Vice City and your objective is the same as always. Chase after Criminals in their vehicles and eliminate them by whichever means necessary. The huge array of vehicles available which can do this mission makes it a walk in the park, but they are also extremely fun. Rockstar Games have always said Grand Theft Auto is a chasing game, not a driving game, and this, if anything shows just how that works. In order to eliminate the vehicles, you'll ideally need a Sub-Machine Gun in order to drive by the hell out of their vehicle, if you're trying to beat them then I'd suggest over 3000 bullets would be adequate. Save up some money and go to Ammunation first.

Mission Failure
- You Are Arrested.
- You Exit The Vehicle And Don't Get Back In For 60 Seconds.
- You Push R3.
- Your Time Runs Out.
- You Die.

Basics
When you enter a Vigilante Capable Vehicle and you're not currently on a mission, hit the R3 button to start the Vigilante Missions. A red icon will appear on your radar which symbolises a criminal threat which needs to be eliminated. Head towards this red blip, and when you get close you'll need to give chase. If you're on the HPV1000 police bike you can just chase after it and fire shots into the back until it blows, then kill the criminals if they bail, if not, you'll need to get alongside and either try to use your car to spin them out of control, or drive by them sideways. There's nothing complicated about this mission, you just need to chase after the cars marked with blips and kill the people inside before your time runs out. If you are a good enough driver and you have enough ammo, it shouldn't be a problem at all.

Tactics
Now like all "Sub-Missions" I suggest you do the Vigilante Missions as soon as possible, as the rewards you earn for completing them will help greatly in the story or just gameplay in general. There doesn't seem to be a specifically easy place to do these missions, unlike the previous two covered, however they seem to be relatively easy wherever they are attempted. In the countryside you have more opportunity to take shortcuts across fields and what not, however that also increases the chances of crashing and wrecking your vehicles too. One of the problems with this missions is the amount of heat you will get onto you. Despite the fact you're actually helping the police with their work, they dislike anyone killing anyone unless they're responsible, and after a few levels you'll have a two or three star wanted level which isn't too good. In the countryside you'll have more chances to lose the cops however, but the distance and terrain you'll have to cross to get to the criminals can take away the advantage that it may bring. My advice would be to go for the missions in a city such as San Fierro. Get to know the map, know where Ammu-Nation is if you need some ammo, and know where the Pay N' Spray's are. If you're heavily wanted, ditch the cop vehicle, grab a normal one, get it sprayed then get back in the vigilante vehicle and continue. Keep this up and kill all of the required criminals to beat the missions. Advice for drive dying would be to try and hit the cars gas tank which will save ammo, time and wipe out everyone in the vehicle in one go.

Alternatively... There is a glitch which can make Vigilante missions unbelievably easy. Grab a vehicle, drive to Cluckin' Bell or another fast food restaurant and park outside, probably on the nearest road, as opposed to right outside the door. Hit R3 to start the mission, then go inside and buy some food. After about 20 seconds the game will usually lose track of the vehicle it's supposed to be keeping a blip on, and will award you the kill. Go back outside, get in / on the police vehicle so the timer resets and a new criminal spawns, then go back inside and do it again. You may have to go in and out a few times before it actually kills the criminals for you, however this definitely does work. This will sometimes only work up until Level 10 though, after that you may not be able to make the game delete the cars, so you'll still need to finish those off on your own, however the time and ammo saved from using the glitch should make it easy enough to wipe out the last few criminals.

Mission Structure
Level 01: Murder 1 Criminal (1 Car)
Level 02: Murder 2 Criminals (1 Car)
Level 03: Murder 3 Criminals (1 Car)
Level 04: Murder 4 Criminals (1 Car)
Level 05: Murder 5 Criminals (2 Cars)
Level 06: Murder 6 Criminals (2 Cars)
Level 07: Murder 7 Criminals (2 Cars)
Level 08: Murder 8 Criminals (2 Cars)
Level 09: Murder 9 Criminals (3 Cars)
Level 10: Murder 10 Criminals (3 Cars)
Level 11: Murder 11 Criminals (3 Cars)
Level 12: Murder 12 Criminals (3 Cars)

Completion
Once again you will need to complete Level 12 of the Vigilante Missions in order to finish this Sub-Mission. Level 12 must be done consecutively, and altogether you will murder 78 criminals, however this may increase in your stats if you fail or cancel the mission. The average time for completion of the Vigilante Missions ranges from about 45 minutes to 1 hour 30, depending on how lucky you are in getting criminals to die quickly, or if you use the glitch.

Rewards
Upon completion of Level 12 you will be awarded an increase in your Armor strength with Armor now adding on 150 extra hit points to protect your life. This will become extremely useful in some of the later missions.


Taxi Driver Missions
Vehicle Needed
Taxi
Cabbie

Introduction
The last of the older Sub-Missions are arguably the most frustrating. Not because of their difficulty, but because of their length and repetition. You need to drive around until a pedestrian flags down your Taxi, then let them in your vehicle and drive them to wherever they want to go, as usual with a time limit counting down. Unfortunately the pedestrians usually want to go literally to the other side of the city, so the journeys can take up to 5 minutes a fair which knowing that you need to complete 50 fares, can take a long time indeed.

Mission Failure
- The Taxi Falls Into Water.
- The Taxi Blows Up.
- The Taxi Flips Onto It's Roof.
- You Are Arrested.
- You Exit The Vehicle.
- You Push R3.
- Your Time Runs Out.

Basics
When you enter a Taxi or Cabbie Vehicle and you're not currently on a mission, hit the R3 button to start the Taxi Driver Missions. Drive around near some pedestrians and a blue icon will appear on your radar which symbolises a pedestrian who would like a taxi ride. Park next to the blue blip person and they will get in your vehicle, then a message at the bottom of the screen will tell you where to take them, followed by a yellow blip on the radar. As previously stated, they will want to go pretty far, but the game tries to make these journeys worthwhile by adding a "Tip Bar" which counts down with the longer you take. The quicker you deliver your passenger, the more money you'll receive from the tip. The tip bar will of course decrease with time, however the more damage you do to your car, the more it'll go down too, so if you want to use the Taxi Driver Missions to make yourself a lot of cash, you'll need to be a careful, yet fast driver. To make the missions a bit more fun, I might advise heading to TransFender and tricking out your taxi with a new colour and some new wheels. While you're there why not attach some hydraulics for fun?

Tactics
Now like all "Sub-Missions" I suggest you do the Taxi Driver Missions as soon as possible, as the rewards you earn for completing them will help quite a lot in the out-of-mission gameplay. There doesn't seem to be a specifically easy place to do these missions, unlike the previous two covered, however they seem to be relatively easy wherever they are attempted. Regardless of where you start the missions, you'll most likely have to drive into the next main city and drive around delivering people there, so I wouldn't advise you drive to Angel Pine just to be forced to have to drive to Downtown San Fierro on your next fare. The only way to beat these missions is through time. There's no glitches and no shortcuts to make it quicker, but it's not too hard as it is. Just remember to always speed to the next blue arrowed pick-up person once you've dropped someone off, try to plan the quickest route to their location, and stick to the roads. There's nothing worse than flipping your car just after you start to get going, plus you'll earn more money for the more that you do. Your time will be way more than enough after about 8 or 10 fares, so you'll be able to take it easy, and head to the Pay N' Spray if you are passing to get your vehicle fixed. Try to refrain from taking shortcuts unless you're about to run out of time, or you'll most likely flip the Taxi vehicles. Modifying them with hydraulics can improve their handling however, and a few extra colors can make the missions slightly more fun, but the only real way to beat them is through determination.

Completion
You will need to complete a total of 50 fares to 'complete' the Taxi Missions. Luckily these are 50 in total, not in a row, so you could just do 5 every now and then, and after 10 tries you'd have 50, but the bonuses made for doing them in a row may just make it worthwhile to try them all in a few attempts.

Rewards
Upon successful delivery of 50 passengers you will be awarded with some rather cool new features on your Taxi Vehicles. All Taxi's and Cabbies will now have Infinite Nitro attached, this means you can use it over and over, however it will need to recharge after 15 seconds or so. Additionally you will unlock the 'Taxi Boost' on both of the said vehicles, which means pushing L3 while you're driving along will cause your taxi to use hydraulics and boost itself off the ground. Alongside nitro and going up a ramp, this can give you a lot of extra speed and distance, perhaps needed for completing Unique Jumps.


Pimping Missions
Vehicle Needed
Broadway

Introduction
One of the new missions which has been introduced into GTA San Andreas is the ability to 'Pimp'. While this may sound a lot of fun, in reality it's just a disguised version of the Taxi Driver missions which involves you to pick up one or two Girls and drive them around town, dropping them off with their men, then picking then back up and taking them elsewhere. You will occasionally have to exit your vehicle and kill a few men who are causing trouble with the girls, but the basics of it are that you need to drive and deliver people the same way you would in a taxi.

Mission Failure
- One Of Your Girls Is Killed.
- You Are Arrested.
- You Are Killed.
- You Push R3.
- Your Time Runs Out.

Basics
When you enter a Broadway Vehicle and you're not currently on a mission, hit the R3 button to start the Pimping Missions. A Blue icon will appear on your radar, indicating you of a girl who needs a ride, so drive over to her and park next to her while she gets in the car. A message will then be displayed at the bottom of the screen which will tell you where they wish to be taken, followed by a yellow blip on the radar. A timer will now be started and you'll have a certain time limit to drive your girl to her man who will be indicated with a yellow arrow above his head when you get close. Park next to him and the girl will get out, then you can casually make your way to another girl and pick her up. Deliver her to her man too, then you'll be told to pick up the first girl again. This will alternate continually, and occasionally you'll have to do more than just dropping them off, such as chasing down guys who won't pay, or murdering dudes who are a bit too rough with the chicks.

Tactics
There isn't too much you could really say about this. It's not too difficult, and it doesn't take too long, however you do need to be in a Broadway vehicle in order to do them, and those cars can be pretty rare at times, so you won't want to ruin your vehicle. Plan your route, and keep up your speed when you're got a timer, but other than that, just be careful not to destroy your car or kill your girls. Remember where your girls have been dropped off, and as soon as you drop off another one, head back towards the first one and pick them up, or kill their man. Other than that it's pretty straight forward.

Mission Structure
Level 01: Pick Up Girl 1 From Her Man.
Level 02: Pick Up Girl 2 From Her Man.
Level 03: Pick Up Girl 1 From Her Man.
Level 04: Pick Up Girl 2 From Her Man.
Level 05: Pick Up Girl 1 From Her Man.
Level 06: Pick Up Girl 2 From Her Man.
Level 07: Pick Up Girl 1 From Her Man.
Level 08: Pick Up Girl 2 From Her Man.
Level 09: Pick Up Girl 1 From Her Man.
Level 10: Pick Up Girl 2 From Her Man.

Completion
You will need to complete 10 levels of the Pimping Missions, which is the equivalent of 5 drop offs and pick-ups for each girl. These must be in a row, and unlike the Taxi missions, cannot be done whenever. You must complete the whole 10 levels in one run.

Rewards
Upon successful delivery and pick ups through 10 Levels of Pimping Missions, you will be informed that girls will now pay you to have relations with them. This now means that you can drive along the streets until a prostitute comes up to your vehicle, and if you invite her in, you'll be paid instead of the other way around. Other than that, it's pretty useless, but it needs to be done.


Robbery Missions
Vehicle Needed
Black Boxville *
* Mission Can Only Be Activated Between 20:00 (8PM) And 06:00 (6AM). You must be in the Black Boxville found in the parked locations mentioned below in order to be able to attempt the mission.

You can find a Boxville in Los Santos parked across the street to the South from the gym. It's about half way in the first garden, in front of the house. You'll also find a Boxville parked in an alleyway just in front of the Driving School in San Fierro. From the doorway of the driving school head North and navigate your way through the alley until you see the Boxville.

Introduction
Another of the new missions which is actually useful in the game is the ability to rob peoples homes. This can make you a bit of extra cash, but is also involved in missions early on in the game, so you'll be taught how to do it. It involves you driving a Boxville van up to someone's house, sneaking inside and picking up objects they may have worth stealing, then depositing them in the back of the van and going in for more. Once you've gotten everything they have you can either rob some more homes, or take what you've got to the lock up.

Mission Failure
- You Are Killed.
- You Are Arrested.
- You Push R3.
- Your Time Runs Out For Delivering The Goods.
- You Wreck The Vehicle.

Basics
When you enter a Boxville Van and you're not currently on a mission, AND the time is between 20:00 and 06:00, hit the R3 button to start the Robbery Missions. You will then be told to find a house to break into, so drive around until you see a house with a yellow arrow in front of the door. You're looking for a house remember, not a store or other usually enterable building. Park the van outside, usually reversed so that the back end is facing the door, then enter the house. Hold up on the left analog stick very gently to sneak. Depending on where you did the missions you may have some people inside the house who are watching TV or waiting for you to enter, so you'll either have to very carefully edge your way out of the doorway and shoot them in the head, or get the hell out of there because they will call the cops. You will need, and I mean need a Silenced Pistol to do this mission properly. Once you're inside, sneak around until you find an object which can be picked up. Push triangle and Carl will pick up the object, then make your way out of the door to the van. Push triangle again when you're close enough, and it will be placed into the van. You'll then need to head back in and try for more stuff.

Tactics
The easiest thing you can do on this mission is to waste the occupants of the house in your first run. Whether they're in bed or awake, shoot them in the head with a Silenced Pistol and after you exit the house, they'll be there no more. Now you have the added bonus of being able to make as much noise in their house as you want, and no one will hear, because they're already dead. Doing this means you can run in a few times and grab everything they have which will save you time which would be wasted while trying to sneak. Another tactic is to try and find two houses next to each other with arrows over the doors. Once you've cleaned out a house, the one next door can be cleaned out, then when you enter the first house again, all of the stuff will have appeared! You can just keep going back and forth doing this until your time runs out for a lot of objects. The best place to do this is actually in Grove Street, however maybe your pride would get in the way of your stealing from them. Nah... Didn't think so. Once the time is starting to get close to daylight, and by close I mean within 10 seconds, exit the house you were in, deposit the stuff in the truck, then get in the van and start heading to the lock up. You need to get there within 5 minutes, but that shouldn't really be too much trouble at all, just so long that you drive carefully. You can keep robbing the house right up until the time runs out though, so I'd advise you do that, and if possible, try to start right on 20:00 so you have more time robbing. I'd advise you to do the Robbery Missions in Los Santos.

Completion
Altogether, you need to steal over $10,000 of objects in the robbery missions. Single objects can earn you roughly $20, so as you can imagine that would take a long time, but it seems that grabbing everything in a house will add some sort of bonus and you can make about $3,000 for every 10 or so items. Usually I'd say try for $3,000 or $4,000, but 7 or 8 thousand is easily possible if you go as quickly as you can. You will almost certainly have to do the robbery missions on two or three separate days in order to raise the cash high enough.

Rewards
Upon successful delivery of over $10,000 of stolen goods, you will be rewarded with $3,000 cash. That's it. Take it or leave it. Oh well, at least the missions were semi-fun.


Freight Missions
Vehicle Needed
Brown Streak *
Freight *
* Mission Can Only Be Activated After Las Venturas Has Been Unlocked.

Introduction
This is another of the new Sub-Missions introduced into San Andreas, and probably one of the most interesting. Like all of the Sub-Missions, they will start to get repetitive, but I'm sure driving a train around a track at near full speed, then trying to judge when you should slow down in order to get to the station as the right time and location is a lot of fun for awhile. That's exactly what this mission involves. You really just need to hold the accelerate and brake buttons, and give the train the power to drive itself around the track. You'll need to slow down when going around sharp corners or derailment will occur, but you'll need to keep up your speed too in order to beat the clock.

Mission Failures
- You Derail Your Train.
- You Run Out Of Time.
- You Overrun The Station By A Long Way.
- You Exit The Train.

Basics
When you enter a Train in the drivers seat and you're not currently on a mission, hit the R3 button to start the Freight Missions. You'll then be told to deliver the cargo to the next station in the time limit. This will be marked on the radar with a yellow blip, and luckily you can't exactly miss it. The train tracks will lead you right to it, so all you need to do is stay on it and keep up your speed. After dropping off the first lot of cargo you'll need to head to the next station and do the same again. You will receive a bonus for the more time you have left, as well as how close you get to the red circle with the front carriage of the train. On Level 1 you will receive a max of $150 per station, on level 2 that will double to allow you to receive $300 per station.

Tactics
Before hitting R3 to start the mission, I'd advise starting to speed around the track towards the next station. This will basically start you on the mission with enough time to get there from a still starting position, but because you're already moving you'll save a good 20 or so seconds which will be added on to make other stations easier. Then you just need to keep hold of the accelerate button until you reach about 45 Speed. On 45 I'd advise letting go of X and just letting it drive itself because if you get anywhere near 50 or past it your train will derail, so don't push it too hard. As your distance starts to decrease below 500 I'd advise trying to keep your speed to an equivalent, such as 45 speed for 450 distance, 20 speed for 200 distance, et cetera. This can be pretty hard to do, but the more you slow down, the slower the distance will decrease, so you'll have more time to slow down properly. Also remember to lay off the speed if you're going around a sharp corner. The sharpest corner is probably in the countryside heading between San Fierro and The Market Station in Los Santos and also Between Las Venturas and Los Santos, so remember to slow down there, but overall the mission isn't too hard at all providing you're good at holding X and Square.

Mission Structure
Level 01: Deliver To All 5 Stations.
Level 02: Deliver To All 5 Stations.

Completion
You will need to complete 2 levels of the Freight missions. Both missions require driving around to all five stations, so in total you'll need to do 10 deliveries. The levels will not continue after they have been completed though, so I'd suggest as soon as you complete the first lot, hit R3 and do the second lot to get them out of the way.

Rewards
Upon successful delivery of the 10 lots of Cargo over the two levels you'll be awarded a whopping $50,000! You'll also be told you can replay the mission to make extra cash.

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